Macrodose is an awe-inspiring installation that intends to captivate visitors by stimulating their senses, creating an immersive environment, and expertly manipulating scale. Each component has been meticulously crafted to create a seamless and transformative experience. The textures are diverse, ranging from thick and bulbous to sleek and shiny, providing a satisfying tactile sensation. The lighting interacts with the sculpture, producing subtle movements and vibrant color variations. The ambient and meditative melody complements the lighting, resulting in a harmonious and enchanting soundscape.
Macrodose Contributors
The credits page is organized by different levels of contribution: Exhibition, Anchor Space or Project.
You’re on a project page within the Glowquarium Anchor Space in the The Real Unreal Exhibition.
Creative Leads
- Dan Lam Lead Artist
Creative Contributors
- Benjamin Wright Sound Designer
- Cheyenne Mitchum Show Coordinator
- Chris Werner Lighting Designer
- Matthew Bradley Senior Production Designer
- Sarah Stone Creative Producer
- Will Heron Artist Liaison