Once long long ago, which is tomorrow, and yesterday, a unique combination of molecules united thus forming a microcosm of space a time, and silica formations providing the rare conditions for a new ecosystem to develop and provide a home for the Conglomerate Worm Colony to inhabit and thrive. This environmental anomaly has been this millennia's best facility for hosting many game marathons, traditions, ice cream feasts and debates about black holes and this year's best new records.
Worm Cavern Card Cave Contributors
The credits page is organized by different levels of contribution: Exhibition, Anchor Space or Project.
You’re on a project page within the The Delaney House Anchor Space in the The Real Unreal Exhibition.
Creative Leads
- Jess Webb Lead Artist
Creative Contributors
- Alexander Krause Technical Systems Designer
- Charles Tuttle Creative Engineer
- Danny Sharp Technical Fabricator
- Dre' Gallegos Senior Technical Design and Production Manager
- Elizabeth Thorp Production Manager
- Emilio Pincheira Paint & Pigment Specialist
- Emily Kovalik Creative Producer
- Genell Hoechstetter Senior Creative Director
- Max Neutra Lead Experience Designer
- Samuel Taccetta Fabricator
- Zeve Cohen CAD Designer