A creature dropped out of a black hole and implanted herself in a room. She slowly rots and digests the walls to provide sustenance for her new growth: eggs and flora. She's in a process of emergence and rebirth, destroying all that is inauthentic. Emergence is inspired by Jungian concepts of shadow work, 70's-80's horror/sci-fi, as well as world mythologies centering around goddesses who rule the underworld. Textures are based on microscopic imagery of mold, fungus, seeds, insect eggs, and plant cells.
Emergence Contributors
The credits page is organized by different levels of contribution: Exhibition, Anchor Space or Project.
You’re on a project page within the Brrrmuda Anchor Space in the The Real Unreal Exhibition.
Creative Leads
- Emmanuelle John Lead Artist
Creative Contributors
- Audio Focus LLC Sound Designer
- Avery Rogers AD&P Intern
- Casey Warr Fabricator
- Chaz John Artist
- Cheyenne Mitchum Show Coordinator
- Chris Hilson Artist
- Chris Werner Lighting Designer
- Christopher MacQueen Artist
- Cole Bee Wilson Artist
- David Cudney Artist
- Emilio Pincheira Paint & Pigment Specialist
- Geoffrey Banzhof Principal Fabricator
- Gloria Azucena Artist
- Ingrid Oleson Artist
- Jazmin Novak Artist
- Jess Webb Artist
- Julia Strauss Artist
- K80 Correll CAD Design & Engineering Manager
- Karen Lembke Fabric & Sewing Specialist
- Matthew "Roz" Rosvold Lighting Designer
- Matthew Bradley Senior Production Designer
- Max Blake Fabricator
- Monika Guerra AD&P Intern
- Nicholas Toll Artist
- Niyia Mack Creative Producer
- Parker Jennings Production Manager
- Shakti Howeth Artist
- Zach Sawan Paint & Pigment Specialist
- Zeve Cohen Artist