"The Lightning Room" is an interactive AVL project that centers around a destroyed black ops laboratory stuck in a time loop since 1976. The failed secret experiment that took place in the laboratory required the harnessing of lightning in order to freeze time, which accidentally unleashed a mysterious creature from the multiverse into our world.
Lightning Room Contributors
The credits page is organized by different levels of contribution: Exhibition, Anchor Space or Project.
You’re on a project page within the Neon Kingdom Anchor Space in the The Real Unreal Exhibition.
Creative Leads
- Meason Wiley Lead Artist
Creative Contributors
- Alan Watts Creative Engineer
- Alexander Krause Technical Systems Designer
- Brandon Schmidt Graphic Designer
- Caleb Ortega Lead Graphic Designer
- Casey Warr Fabricator
- Cathy Laughlin Senior Creative Engineer
- Cha Maul Fabricator
- Charles Tuttle Creative Engineer
- Chaz John Artist
- Cheyenne Mitchum Show Coordinator
- Chris Beran Creative Engineer
- Conor Peterson Technical Director
- Cristofer Brodsky Senior Fabricator
- Danny Sharp Technical Fabricator
- Dre' Gallegos Senior Technical Design and Production Manager
- Emilio Pincheira Paint & Pigment Specialist
- Eric Heep Sound Designer
- Erica Krueger Technical Fabricator
- Ezrah Bartone Technical Fabricator
- Jess Webb Artist
- Julianne Aguilar Writer
- K80 Correll CAD Design & Engineering Manager
- Karen Lembke Artist
- Kelly Khun Production Manager, Visual Development
- Kevin Sennott Senior Technical Fabricator
- Matthew Bradley Senior Production Designer
- Max Blake Fabricator
- Max Neutra Lead Experience Designer
- Monica Garcia Technical Fabricator
- Naomi Gibbons Senior Production Manager
- Niyia Mack Creative Producer
- Parker Jennings Fabricator
- Samuel Taccetta Fabricator
- Sarah Bradley Story Architect
- Zeve Cohen CAD Designer