ExhibitionsPeople
Caitlin LeMoine

Caitlin LeMoine

Worked on Radio Tave, The Real Unreal, Convergence Station, Omega Mart & House of Eternal Return

Bio

Caitlin LeMoine is a Creative Director, Graphic Designer, and Illustrator whose work focuses on world-building, artist collaboration, and experiential design. At the core of her work is a practice of observation, collection, and curation. As an avid traveler, she sifts through objects, photographs, drawings, ticket stubs, maps, and writing as tools for interpreting experiences.

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Radio Tave

Creative Director

As a Creative Director on Radio Tave, I was focused on Middling Market, Dugout Plasmaplex, and Glowquarium Trench, and also supported the ETNL Community Radio. For the Middling Market, although our themes are similar to The Real Unreal's Lamp Shop Alley, my main goal was to push our show control design so that we could create environmental cycles that would affect our lighting, sound, and sculptural elements. Our team did such an amazing job helping me advance as a Creative Director and understand the limits and possibilities of show programming to create immersive environments.

Projects

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The Real Unreal

Creative Director

The Real Unreal was my first project in a Creative Director role with Meow Wolf. My focus was on Lamp Shop Alley and Mug Shots Plasmaplex. With over 40 artists, we created surreal signage, strange creatures, and a bustling soundscape that surrounded guests as they explored the Alley. The Real Unreal won first place for Immersive Experience and Inclusion in Blooloop's 2023 Innovation Awards. I was also recognized individually as a 2023 influencer in the immersive industry for my work on this project.

Projects

I worked in heavy collaboration with Lead Graphic Designer, Luke Dorman, to produce in-world art signs, story props and books, large-scale vinyl murals, interactive game cabinets, and illustrations for Convergence Station. Additionally, I worked on the branding for the exhibition, both in-exhibition and real-world. Convergence Station represents such a huge range of graphic design work, but I am especially proud of The Book of Whales, a large metal-printed book within the exhibit that was recognized by the Society of Typographic Arts as one of the top 100 examples of typographic excellence in 2021.

Projects

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Omega Mart

Lead Graphic Designer

As a Lead Graphic Designer on Omega Mart, I led teams of Designers on commercial product designs, signage design, branding, and marketing materials. Additionally, I supported artists in any projects that had graphics components and worked with our writers to produce books and story-driven props. A large chunk of this project was remote because of COVID during 2020, and my role was to help manage our remote team and keep our production timeline moving forward. During installation, I supported the installation of signage, vinyl murals, and story elements. I am especially proud of the Dramcorp branding within the Omega Mart exhibition and the Shelf Maze portal of warping grocery store products.

Projects

The bulk of my contributions to HoER were between 2018-2021. With HoER's rapid gain in popularity, we were constantly upgrading our exhibit to improve the signage and quality of the space. Working with the team at HoER, we cleaned up our production pipeline for narrative objects, improving the quality and speed with which story-driven objects could be reproduced and replaced. We upgraded Float Cafe and multiple iterations of our Gift Shop. I also supported our artists on large-scale vinyl artwork formatting for our Lobby. Additionally, I supported with marketing and branding assets for this exhibit in the early days.

Projects

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